Motion capture · Spine analysis · Animation

See movement.
Understand more.

Go from cameras to motion insights and animated characters. Kinavo brings whole-body capture together with detailed spine analysis—so the torso is more than a line between the shoulders and hips.

Studio for your workflow. Pocket for your capture. Spine for the detail.

Kinavo SpineFrom observation to anatomy
See beyond the surface.Body landmarks. Spine reconstruction. Anatomical detail.Select the figure to explore it full-size ↗
01Capture

Video, cameras, and connected sensors

02Understand

Pose, kinematics, and biomechanics

03Apply

Analysis, visualization, and animation

Kinavo Spine / Beyond whole-body pose

The detail is
in the spine.

A shoulder-to-hip line cannot tell the whole story. Explore spinal shape, posture and movement with a dedicated 3D analysis workspace.

Kinavo Spine simulator with individual vertebrae, body controls and a 3D spine model
Inside Kinavo Spine: interactive spine models and movement exploration.
01 / Reconstruct

Make spinal shape visible.

Bring landmarks and model fitting into a 3D view. Inspect the torso as connected anatomy, not a handful of body keypoints.

02 / Inspect

Get closer to the detail.

Explore curvature, posture and measurement overlays, including Cobb-angle workflows, in a dedicated analysis environment.

03 / Explore

See how the spine moves.

Interact with vertebral models and motion controls to understand how individual segments contribute to the larger movement.

Explore a Spine demo

For research and movement exploration. Not a diagnostic tool or a replacement for medical imaging or professional assessment.

Your motion toolkit

From capture to insight.
One connected workflow.

Choose your input, explore the movement, and put the result to work. Studio connects the workflow; Pocket brings it to your phone.

Desktop workbench

01 / Workbench

Kinavo Studio

Turn live camera feeds, recorded video or Pocket poses into a workspace for motion capture, analysis and animation.

  • Single-camera 3D lifting and calibrated multi-view workflows
  • Pose review, biomechanical angles and 3D body visualization
  • Motion playback, downstream exports and LiveLink integration
Concept illustration of the Kinavo Studio capture, visualization and analysis workflow
Android companion

02 / Capture anywhere

Kinavo Pocket

Your phone can be the camera, the pose estimator, or your recorder in the field. Pair with Studio by QR code—or use Pocket on its own.

  • Share camera video or stream on-device 2D/3D poses
  • Record now; review and analyze later
  • Preview poses and annotate videos on your phone
  • Calibrate the lens for your pose-capture setup
See Pocket with Studio →
Open-source foundation

03 / Inference

PocketPose

Build your own motion tools with the PocketPose open-source inference foundation. Python and Kotlin APIs bring ONNX pose models into desktop and Android workflows.

Ask about PocketPose

Kinavo LiveLink

From human movement
to your virtual world.

Bring motion into Unreal Engine and Unity. Connect capture and motion playback to characters, interactive scenes and creative experiments.

Unreal EngineUnity
Discuss your engine integration →

Built around your work

What will you do
with movement?

From a clip on your phone to a detailed spine model or a character in your scene.

Movement & biomechanics

Look beyond the replay.

Capture a movement, inspect body pose and joint angles in Studio, and explore spine-specific questions with Spine.

Pocket → Studio + Spine

Animation & interactive media

Give characters a human starting point.

Capture or replay a performance, review the motion in Studio, and bring it into Unreal Engine or Unity with LiveLink.

Studio → LiveLink → Your engine

Field capture & coaching

Take the workflow with you.

Record away from your desk, preview pose estimates on your phone, and bring original footage back to Studio for deeper analysis.

Pocket → Review → Studio

Good to know

Start with your workflow.

Tell us what you want to capture or create. We’ll help identify the right Kinavo setup.

Do I need a multi-camera setup?

No. Studio includes single-camera workflows as well as calibrated multi-view capture. A single-camera 3D pose is an estimate; the right setup depends on what you need to do with the result.

Can I use Pocket without Studio?

Yes. Preview poses, record footage, or process a video into an annotated clip on your Android phone. Connect to Studio for desktop analysis and downstream motion workflows.

What makes Kinavo Spine different?

Spine focuses on the anatomy and movement within the torso: detailed 3D models, landmark-based fitting, curvature and interactive motion exploration, alongside whole-body capture in Studio.

Does LiveLink work with my engine?

LiveLink integrates with Unreal Engine and Unity. Tell us your engine version and character setup when requesting a demo so we can discuss the appropriate integration.

How can I try Kinavo?

Request a demo with your capture setup and intended outcome. We’ll discuss product access and the features relevant to your workflow. Features and supported configurations vary by product.

How should I connect my phone?

Pocket scans Studio’s QR code for camera or pose sharing. Use a trusted private network: the current camera and pose transports are not encrypted.

Work with us

Your next motion workflow
starts here.

Show us what you want to capture, understand or animate. We’ll walk through the Kinavo tools that fit your cameras, your team and your output.